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Brubaker, Charles – A Witch Named Koko #10

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A Witch Named Koko #10

Could this be the end of A Witch Named Koko? Yes, actually; Charles is pretty clear about that in the issue itself. And yes, people reading in real time, I jumped around a bit with the reviews. Otherwise reviewing his comics would be a full time job, because the man is ridiculously prolific. So what’s the final issue of this series all about? Well, it’s an all ages book, so the bloody violence is kept to a minimum. As for the story itself, about half of the book is strips and half of it is full page spreads by a bunch of guest artists who were asked to send along their interpretation of the characters. The strips deal with the tooth fairy getting captured, the actual agenda of the tooth fairies, and a love potion (along with, naturally, a hate potion). Jim Siergey does his own Koko strip, so he deserves a special mention here. As always it’s a pretty funny bunch of comics, and now the series is done if you’re one of those weirdos who waits until something is finished to start reading/watching it. $1

Brubaker, Charles – A Witch Named Koko #3

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A Witch Named Koko #3

It’s the further adventures of Koko and friends! This time around they try to go camping (which, as with all instances of actually trying to actually go camping, ends up going poorly), gather up some ingredients for potions, and use said ingredients to turn into animals. If I told you what sort of animal then that would ruin the surprise, so I’ll leave that up to you. And for a brief second in here I could have sworn that I saw a Bart Simpson body double, but I must have been mistaken. Charles is basically making comics faster than I can review them these days, so if you’re a fan of the madcap tomfoolery of his characters than you have plenty to choose from at the moment. $2

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Brubaker, Charles – A Witch Named Koko #2

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A Witch Named Koko #2

Sorry once again for the lack of sample images, but Charles’ website has you covered if you’re curious. You can also see sample images on past reviews of his comics, but you already knew that. This issue is mostly all about getting to a train station and taking a train ride, so naturally you’re going to get a scene where a damsel in distress is tied to some train tracks. Charles had an innovative solution for getting her free with the least amount of fuss, I’ll give him that. I’ll also be honest here and admit that I didn’t really get the ending, as it seemed like things just petered out after the train got it their destination, but maybe I missed something. There were a few funny bits to this one, as always, but overall it felt more scattered that most issues. Still worth taking a look, but there are funnier issues of his out there to check out. His pace is ridiculous, so when I say that there are other issues out there, I mean that there are lots of other issues out there. Go on, check out his website, see if I’m wrong… $2

Brubaker, Charles – A Witch Named Koko #1

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A Witch Named Koko #1

Yep, without a working scanner this is what I’ve been reduced to: pilfering scans off of the artist’s website. Even though it’s of the first three issues of a series where I’m only reviewing the first issue (today, anyway). Sigh. If anybody out there is independently wealthy and would like to send me a pile of money for a new scanner, please feel free to use that email address for some Paypal cash. Also, use the rest of your fortune for good, as most rich people are profoundly boring in how they spend their money. Oh hi, comic book I haven’t started talking about yet! It’s another funny book from Charles, and it’s another one that the kids could enjoy as much as the adults. This time around Koko finally hears of the witching hour (midnight on a full moon) and how that is when the power of witches is at their highest. Koko has never experienced this before, as she goes to bed early, so the rest of the issue deals with her trying to stay awake (with the “help” of her sister) and eventually dealing with her new power level. There’s also an important public service announcement on the back about skeletons and whether or not you have one, so don’t forget to flip the book over when you’re done. $2