Posts Tagged Rob Jackson
Slaves of the Megapode #3
Oh Megapode, what exactly are you? That question is answered in this final issue, more or less, and Rob even manages to sneak in an alarming epilogue on the back cover, but I’m getting ahead of myself. In the last issue our heroes were confronted by some Roman soldiers, although that fizzles out without a struggle. They’re arrested and kept under heavy guard, but there are many hidden passages and they manage to escape to get a better look at what’s really happening. From there they uncover where the conspiracy is coming from, which also explains why it’s impossible to do much of anything to stop it. This is also the point where I have to stop talking about the plot or I’ll get into spoilers, and nobody wants that. I’ll say instead that Rob wraps this up in a thoroughly satisfactory fashion; he has more or less mastered the art of the comics trilogy. Unless he’s implying that there’s more to come with that epilogue, in which case never mind. I like to think that he went with that last page to preserve some ambiguity, but I am most definitely not the author, so that’s just a guess. I wonder if Rob has ever considered some sort of personal omnibus? Marvel and DC have been releasing 1000+ pages of certain titles or crossovers, and it’s nice to have everything in one place. Rob certainly has a large enough back catalog that he could put out his own edition. Of course, money would be a big factor, but that’s why Kickstarter exists, right? Anyway, it’s another solid series from the man, and another one that you should check out immediately if you have not already done so.
Slaves of the Megapode #2
“It’s all fun and games until someone is crucified.” You know, sometimes I think I should start these reviews with a quote from the comic, or at least I should when a comic has as many quotable lines as this one. The second issue starts off a little bit after the events of the last one, with our two heroes waking up, unable to be sure about which parts of what they just saw was a dream and what was real. After a conversation about the night in question they eventually find a good place to get a little bit of sleep, where they once again see the Megapode in their dreams. One of them is woken up by a woman who claims to have inside knowledge of it, but she’ll only tell him what is really going on when his cravings get too great to control. He’s already tasted the fruit of this thing, so in theory it’s only a matter of time until the succumbs to it. The rest of the issue has an armed confrontation on the road, the two heroes infiltrating the Megapode cult (and getting exposed to some gas), trying to convince his Roman army that they really should investigate further despite them possibly imagining it all because of the gas, and an ending that I did not see coming at all. Should set things up nicely for the final issue, which I’ll most likely be reviewing next week if all goes according to plan on my end. Which rarely happens, but I live in hope. Either way, this series is another winner from Rob, and when you buy this be on the lookout for the winged penis statue. Yes, it’s in there.
Slaves of the Megapode #1
Are you ready for a mystery involving the Romans set way back when they were a thing? Well, THE thing, really, as their empire lasted for centuries, but in theory you already know that. Anyway! A caravan of Romans arrives to investigate some killings and disappearances. The local authorities are baffled, but a slob of a trained slave (with impeccable training and credentials) comes along to try and help them solve the mystery. As a local official says of the suspects, “I tried crucifying them, I tried not crucifying them. I’m at my wit’s end.” An examination of the body turns up traces of poison, and the chef of the poisoned man kills himself while leaving a note confessing to the crime, but it all feels just a little too convenient. So the investigation continues, a strange substance is discovered, and all that’s left to do is to try it out on a suspect. Best not to say much more about the story for now, but Rob has turned into a master of endings, and this one is no exception. Those last two pages are something else, and they have me all kinds of intrigued to see just what this Megapode is supposed to be. He was also nice enough to send me the entire series, so I’ll be reviewing the next two issues over the next couple of weeks. That breaks with my usual policy of spacing out reviews from the same author, but I’m curious to see where this is going and you’re not the boss of me, so I’ll do what I want! Not that anybody ever actually complained about it or anything…
I can’t help it, it’s just been beaten into me over the years: I get nervous whenever somebody puts the first part of a continuing story in an anthology. I’ve been proven wrong to be nervous about this before, but I’ve also been proven right plenty of times. Which is to say that Rob Jackson has a fascinating first part of a story in here, and I’d really rather the rest of the story wasn’t lost forever because there was never a second issue of this series. Eh, don’t mind me, I’m working on being less pessimistic in the new year. The other stories are all self-contained, so no worries there. These other stories include Max Mose’s tale of a civilization wandering the stars in search of more of the nuclear weapons that destroyed their homeworld, Kyle Baddeley-Read and his piece on the benefits of child slavery (to the children), John Robbins with his story of a man who discovers a giant hole in his stomach and his conversations with his therapist about it, and Pete Batchelor’s tale of a man who thought that he had outsmarted the apocalypse by freezing himself and thawing himself out in 2130. Pretty great stuff all around, and it all added up to a really odd and fantastic vibe for the book as a whole. Oh, and Rob’s story, as I mentioned, won me over completely. It’s all about a man who’s annoyed at getting his new job while also happy because he desperately needed the money. Which wouldn’t be that odd of a story, but this man goes into his first day and finds another man there who has his name and who kind of looks like him. This is more than just a simple coincidence or there’d be no story here, obviously, but the direction that it seems to be taking has me really curious to see what happens next. So check it out, is what I’m saying. Even if future parts of Rob’s story disappear completely (and he has a pretty good track record of finishing his stories so far), then this works perfectly well all by itself.
Anybody who starts with the fourth issue of a series is kind of stupid anyway, but I can’t help but think of at least one poor soul out there who picked this one up without seeing the rest of this series. Maybe they just liked California? Anyway, this poor person would have opened up the comic and seen (on the very first page!) a giant tentacled monster with one eye hovering over a house, a disembodied head bouncing around trying to stay away from the monster, a surprisingly calm family sitting down at a table while the monster smashed the table around them, and the disembodied head bashing into one of people at the table. If this poor soul didn’t spontaneously combust and they made it to the next few panels they would see the head bashing into a few more people at the table and those people vanishing after being struck. At this point I would only hope that they’d stop and go back to read the rest of the series, but hypothetical people can be stubborn. Oh hi, those were spoilers, kind of, for the rest of this series. But they were mostly from the first page of this issue so it’s OK to talk about them. This issues concludes the California saga, and after this one I’d say it’s safe to call it a “saga.” Once again I wish we lived in a world where something like this could be collected and released to wide acclaim, making Rob a wealthy man. But we’re stuck with this world for now, so you should maybe go back and get past issues for this series if you haven’t already. The rest of this issue deals with the horrible monster getting loose in the real world, the missing 200 townspeople, the key to defeating this monster, and the strategies of fighting an invisible monster. It’s a pretty damned great conclusion, all things considered. I loved the creepy teeth in that creature and how they seemed to go on forever, and life continuing to go on as usual so quickly after things wrapped up was nicely done as well. It seems like I’d already declared an older series of Rob’s as my all-time favorite of his (which makes me feel especially stupid for not remembering the name of that series, but it dealt with amusement parts (or my brain has just completely shut down on this topic)), but this one would have to be a close second or third. If you just read the first issue you’d have no idea that things would end this strangely, and that’s exactly how such comics should be done. Check it out and enjoy, and if we all wish hard enough maybe this could magically become a big summer blockbuster movie.
A Handful of Groats
Who likes some good old fashioned mayhem involving knights, mercenaries and castles? Everybody? Excellent. This is the tale of a knight with ambiguous motives who wanders into a small town. This knight goes to the local inn and hears all about the place: it’s being fought over by three people, and their fight is breaking the townsfolk, both financially and physically. So this knight decides that the best way to make a few bucks is by turning these three people even further against each other by killing/kidnapping various members of each group. This is another case where it’s difficult to dig much into anything without giving way too much away, but whether you like your adventure tales grand or maybe not so grand you’ll find plenty to like here. Rob does a great job of plotting everything out intricately while still keeping the allegiances easy for the reader to follow. He’s also come a long way in his depictions of fight scenes, as everything flowed together smoothly from panel to panel. That may sound like faint praise, but it’s really not easy to depict fluid action in a static panel format, and he nailed it. He’s still building an impressive comics library (and he sent along two more books with this, so he’s adding to that library at an impressive pace), and there’s still plenty of stuff in here that just about anybody should at least try out. So hey, if you’re a Game of Thrones fan, but maybe think that that show is somehow not quite cynical enough, you’re in luck!
In this issue: shit goes down! There, I’m experimenting with shorter reviews, what with everybody using Twitter and willingly confining themselves to 140 characters per message. Eh, that’s cheating, as I’m assuming people come here to get a little more detail out of their reviews. What’s that? You say it’s mostly just to kill time at work? Fair enough. It’s impossible to say that this is Rob’s strangest comic, because there’s quite a competition for that title, but it’s steadily gaining on his other entries. In this issue Billy confronts Jake in the basement of the church and gets the barest glimpse of what exactly is happening. But when Billy wakes up the next day he discovers that everybody except for the preacher at the other (otherwise abandoned) church has disappeared, he has to go back to his friend from the first issue for advice. And that is when shit goes down. My policy against spoilers has rarely hurt more, but if you think that cover is a rare abstract Rob Jackson cover, nope. That happens in the book, even though you most likely have no idea what’s happening just by looking at it there. Things are “to be continued” again, although I’m guessing from the pace of the story that he meant to say “to be concluded,” but what do I know? This is another impressive series from a man who has built up his own personal library over the last 8 (or so) years, and you should damned well be reading it.
Well, this has gone from being a bit like “Grapes of Wrath” to being a lot closer to something from H.P. Lovecraft. And they go together much better than you may think! In this issue we see a tiny bit more of what’s out there in that forest, the whole family is finally together in California (with a few mysterious stops by Jake along the way), the water that was so suspicious gets made into communion wine, Billy gets a job where he sees a few more suspicious things, and a cellar is uncovered in an old mansion. See, this is there it gets tricky, as I don’t want to tell you anything past “buy this already,” and that failing has dogged me through 11+ years of writing these reviews. So join me as I try, once again, to thread that needle! The story is building up nicely, and the next issue (which Rob was nice enough to include with this one) promises to finally start revealing some of the mysteries. The last few pages, where ____ gets to the ____, were creepy as hell and set up the next issue perfectly. And those creepy glimpses of the _____ in the forest were done very well. So, like I said earlier: buy it already!
Spoiler alert: we never get to see California. This one starts off a lot like “The Grapes of Wrath,” with a family losing their farm and heading out to California in search of better times. They get into an accident on the way (well, an accident on their part; the truck that runs them off the road doesn’t seem to care about them one way or the other), the dad hurts his ankle and is unable to work, and one of the sons ends up taking a job to pay for repairs. While this is going on another one of the sons has taken to wandering off constantly, into the creepy local woods, and generally seems to have trouble concentrating or helping the family. This daydreaming son (Jake) somehow gains the ability to heal people, so he heals his dad and convinces the family to keep on going to California, leaving the other son (Billy) behind so that he can keep paying off their debt. Jake gets noticed by some religious folks in California, the family earns enough money to pay off their debt and get Billy back, and I’m on the verge of describing the whole book to you. We do start to see some very brief hints of what might be happening in that creepy forest, learn about the very human problem that also exists in those woods, and generally have things nicely set up for the next issue. Out of how many issues? Who knows, but Rob has proven in the past that he’s more than capable of juggling a few different series at once. Worth a look, and Rob has already made enough interesting/ridiculous/fantastic series that I’m on board with whatever he wants to try. And yes, I’ll be here to point it out if the whole thing goes off the rails…
Hollywood, take note: “Time Puncher” should be a major motion picture in the next few years. Conversely, Rob should really trademark that idea. Oh right, you probably don’t have any idea what I’m talking about unless you’ve already read this. The main story in this comic deals with time travel, hilariously set up by a guy who’s just trying to read the electricity meter and has no interest at all in the fantastic goings on around him. The professor who invented the machine wants to go back to a few moments in his past (relatively minor moments, sort of, but they do involve punching), but things naturally get a little tricky by the end. But wait, there’s more! Other stories include an anxiety dream involving spiders shaking their fists in anger (I wonder how many fists they were shaking? It’s just the one in the image, but with the eight legs and all…), the only good thing about the power going out in a freezer full of Rob’s homemade ice cream, living the life of a ventriloquist, having a ghost in the house (song lyrics, not some dope who actually thinks that ghosts are real), the ups and downs of how dreams were interpreted in ancient times, and the true origin of a woman named Marigold. That last story seemed to just fade away at the end, but it was still an amusing story while it lasted and I have no complaints at all about the rest of the book. I’ve been reading Rob’s comics since damned near the beginning of this website, and I have to confess that there were moments when I didn’t think that he’d make it (whatever that means). But the man has built his own niche, handling short pieces and longer pieces with equal skill, and this one even has a genuinely striking cover. The lesson to people who put out a few comics but maybe weren’t happy with the results? If you have something to say, keep at it! You’ll get there. Dave Sim has said a lot of genuinely crazy things over the years, but one thing I always liked was his comment that every artist had 1,000 pages of terrible art in them (I’m probably getting the number wrong, but you get the idea) and the only way past it was to draw the pages and get them out of the way. Anyway, buy this comic and enjoy. No price, but his books generally go for somewhere in the $5 range.
It’s a Man’s Life in the Ice Cream Business #2
Technically, this comic should probably be called “It’s a Man’s Life in the Ice Cream, Cheese, Sorbet, Soup, and Black Pea Business,” but I don’t want to give Rob any ideas, as that title is more than long enough as it is. As for the comic, it continues directly from the last issue (as is usually the case in any numbered series, obviously), so here’s hoping that you picked it up so that you’ll have a clue what’s happening. If not, Rob throws you in right in the middle of his quest to earn a living by selling ice cream and various other items (depending on the season and the crowd) at various markets. It was fascinating to see him trying to start things up in the last issue and navigate all of the various challenges of making it work, but this time around his business has more or less settled down. He seems to know the market circuit pretty well and he knows (more or less) what will sell to which crowds. We also get to see him making various new dishes (I’d love to try the elderflower sorbet) and dealing with some direct competition this time around from people who were selling his same dishes. In some cases they were cheaper or looked more professional than his stuff, which makes me wonder how anybody could plan to make a long-term living off of this, but I suppose we’ll find out the answer to that in the next issue. Which may be awhile, as he ends with a note that he’ll pick the series up again “once I’ve had a break from endlessly drawing gazebos.” This covers markets #25-52, just in case you were curious. I’m hoping this series is finite, as this would get more than a little dull if it went on forever, but so far it’s still a fascinating look into making a living through markets and the various people you see at them. Not sure on the price, so I’ll guess $3.
It’s a Man’s Life in the Ice Cream Business #1
OK, maybe not the catchiest title in the world, but a new comic from Rob is always welcome around these parts. In this one he says he’s going “back to basics” and tells the story of how he quit his job and what he’s doing for cash these days. Things start off with a few pages of very simple, Austin English-esque pencil drawings explaining his motivation for quitting his pointless job and trying to sell ice cream at outdoor markets for a living. Once he starts telling that story the art shifts back to his usual, tighter style, and we get reports about the 21 markets he attended to start his new career. There’s a second issue coming, so we’ll see what happens next, but this tells a familiar story of fits and starts as he tries to get things going. Weather is key to selling ice cream (hot days are obviously the best), and he also has a lousy time of it during the early hours (nobody wants ice cream for breakfast). From there he tries to come up with unique ice cream flavors to make himself stand out, and when the weather gets lousy he branches out into selling cheese and some local delicacies. The key to the success of his ice cream operation seems to be selling it in hot places and/or locations where other events are occurring. I had an idea to help with his early morning problem: why not try more breakfast oriented ice creams? Granted, this is almost certainly going to sound ridiculous, but you could probably whip some ice cream up that would taste vaguely of pancakes. That and the world is just waiting for a bacon ice cream flavor. See, this is why I don’t go into business for myself, I’d spend all my time coming up with inedible flavors that made me curious. Another solid comic from Rob and I’m curious to see what happens next. Looks like the next issue is going to have some interesting scenes, as who wouldn’t want to see a fight between ice cream makers and cupcake makers? No price, so my random guess of the day is $4.
Gin Palace #2
That Rob Jackson, he has to be one of the hardest working guys in comics today.Â Well, small press comics anyway, as those guys with Marvel and DC have a monthly schedule to keep up, but you know what I mean.Â The first Gin Palace was a success, and this one follows it up nicely.Â Don’t be alarmed with the familiarity of my using first names here, and check the tags so see exactly who they are if you’re unclear. Francesca starts things off with a story about how awesome it was to go out to a bar with her dad when she was very young, Andrew has a story about a black dog rib that flew right over my head, Rob has a lovely tale involving a black hole and a robot that became a god, John/Sean has a story about living with a serious regret even though things aren’t all that bad as they are (probably the highlight of the comic), Paul has an excellent mish mish of family drama, Dave tells the story of a pumpkin competition that goes too far, Pete has a great piece about a grandson being tricked into pursuing a career in science, Sin-Cat (I’m guessing that’s the name the creator goes by too, at least judging from the back cover) has another wandering tale that hits and occasionally misses, Jarod deals with his tricky future self, Brad gives us instructions to build our own intelligent robot cubehead, and Barry has a fairly straightforward story about revenge until the ending.Â What else do you want to know?Â Any comic with Rob Jackson, Dave Hughes, John Robbins and Brad Foster gets my vote, and this one has more than a few great stories besides that bunch.Â Buy it why don’t you?Â $6ish
I love that cover.Â You probably have an instant reaction to it, and you’re probably more than a little off in that reaction.Â This is the story of a Count who comes back to his estate after being gone for five years.Â He’s a fairly typical Count, just looking to marry off his son to the daughter of a wealthy family and finally getting some time at home after being gone for so long.Â Well, his son has met someone else while the Count was away and he plans on marrying this woman.Â This woman is a mystery, as are the whereabouts of his son during the daylight hours, so he follows his son, meets this girl and is impressed.Â Sadly for him, he had a cup of wine while meeting this woman, didn’t realize she was related to goblins (the fairy tale kind of goblins, not the Tolkien kind), and ends up drugged in a field for a month (although it seemed to him like only a short time had passed), and he misses the wedding.Â This causes the Count to get enraged and recruit a posse of mercenaries to take care of these goblins, and it’s here that things start to get awesome.Â So, naturally, this is the point where I stop telling you the story.Â I will say that from here things go in all sorts of directions you wouldn’t expect, and Rob’s ability to bring out the quiet human elements in a huge battle are impressive.Â I particularly enjoyed a moment when the Count meets a friend on the battlefield and begs the guy not to fight him, as he saved the Count’s life in the past, and after the Count gets the better of the guy he drags him off the battlefield and out of harm’s way.Â This is also self-contained, so no worries about wondering whether or not Rob is ever going to put out another issue (although he’s prolific enough that he’s more than earned the benefit of the doubt).Â Oh, and as for the sample, the rest of the book is s good bit chattier than this page, but I couldn’t resist using the image of the goblin parade.Â If you hate all this fantastical I guess you could stay away, but this is really more about how humanity deals with the unknown than anything else, and the results aren’t always pretty.Â $6ish
On The Banks Of The Mighty Croal
If you’ve ever been interested in taking a walk through a town in England, learning about its history along the way, but have lacked the resources necessary to go there, this comic is perfect for you. Rob takes a walk through Bolton, his home town, stopping to go into the history of various places along the way. The sheer range of years described here is impressive to me, a history-deficient American who would rarely be able to trace the history of any given town back farther than a couple of hundred years at most. He even provides directions, just in case you ever make it to Bolton, to follow along his path and see everything he describes. It’s a great book all around, and makes me want to get the hell out of this country for a bit even more. $4
Random Journeys #3
Here it is, the exciting conclusion, and the whole issue is dedicated to the story this time. Who gets to keep that dagger? Is the Professor’s daughter going to get killed for it? This is told from the perspective of the Professor giving a lecture, so we know some of the things that aren’t going to happen right away. Let’s see, how should I talk about this stuff without giving anything away… Well, it’s the end of the series, so things are wrapped up in a more or less satisfactory way. We get to see one of the actual people in the Professor’s fantastic version of events, and he’s not happy with the way he’s portrayed. Oh, and a group of guards in the jungle are tricked into eating some psychedelic mushrooms. I thought things were wrapped up nicely, with the possibility of more in the future, but not so much that things are left dangling here. I’m liking the art more and more, and I love Rob’s version of sweaty nervousness. Worth a look for those of you who like archaeological stories mixed in with plenty of human errors.
Random Journeys #2
Well, this should put to rest any doubts I had about this being an actual continuing series. The story of the archaeologists continues in this issue, and it’s even going to bleed over into the next one (at least). The team finds themselves trapped in an ancient ruin (although the escape is fairly anticlimactic), then run into another team that is even less ethical than they are. I enjoyed the characters more last time around; I guess at this point they’re supposed to be established so it shouldn’t bug me, but the character of Professor’s daughter seems almost wafer thin in this one. Still overall a good story, and it ends on another cliffhanger. Then there’s a wordless story called “The Swirling Vortex Of Doom” about, oddly enough, a swirling vortex of doom. We see the destruction rage through an underground cavern and suck up everything in its path, so if you like some good mayhem, well, here you go. Finally there’s a science fiction shortie that’s my favorite of the bunch. A man goes to a remote satellite to focus on his writing, and of course space madness sets in from there… or does it? I loved the subtle touches to make this seem otherworldly, like the pleasure planet (that looked kind of creepy) and the fact that the alien on the satellite drags around a cart filled with snouts and cakes. Another solid issue, and yet another case when I’m not sure how the currency settles into American dollars. $3 maybe? Let’s go with that…
Random Journeys #1
Could it be that this is actually the start of an ongoing series? I hope so, for one simple reason: Rob is one of those rare people who does autobio comics that actually travels all over the place. Meaning, essentially, that there are always good stories to tell. The first half of this book is the story of an explorer, his daughter and a crew of vagabonds (which I say mostly because I wanted to use the word “vagabonds”) who go to try and find a lost city that was indicated on an old lost map. Great job here, as everybody has an established personality in the few pages they’re allowed and it even ends on an excellent cliffhanger, to be continued in #2, unless of course he’s just kidding about the whole continuing series idea. Also included in this are the strip I sampled about the birds, the story of Rob’s first day or work in South Korea and various tales told by various folks on allotments. Again, kudos on keeping the autobio stuff interesting (far better than plenty of the navel gazing stuff from this country) and art seems to be improving by the issue.
A Km of Dummy Torpedoes
You’re not likely to see many comics that are more of a labor of love than this one. There’s nothing resembling a story, instead there’s 28 pages of random drawings. Some are in full, stunning color, other are black in white, with various stages of complexity involved. Every copy has the order of the images altered, with different ones thrown in, so every issue would be different from every other issue. I’m guessing that every issue isn’t hand-drawn (it just doesn’t seem possible) but this sure LOOKS like it was drawn on paper and pasted on the page. It’s impossible to review as there’s no story and whatever story there might changes with every issue, but it’s a truly gorgeous book to have laying around, I can say that much. It’s listed at 2.50 euros, so kudos to you if you know what that means in American dollars…